Christmas cactus with little cat totems drawing process. A print made for my mom as an xmas gift.
A digital print for my groom’s-human and amazing wildlife photographer Nathan Kelly. An adventurous porcupine cruises on his whale skiff for the perfect puffin shot.
Print for @spookmountain, plus drawing process video. A rollerblading, keytar-sword-weilding, cyberpunk rooster grinding down an aerial rope.
Part of a series of essential beasts, created for my groom’s-humans after my wedding last year.
What happens when your character is controlled by physics and you turn all the joint anchors off…
Added some tutorial signposts and speech bubbles to my wonky witch game. Features like this take a long time and can feel pretty minor, but having things to talk to in the game makes the whole thing feel more alive!
BEHOLD THE SQUIGGLE
Wonky witch game devlog 2/???
Our lovely Wonch now has some flashy spells she can cast to defend herself. Super fun designing the particle effects for these in Unity!
Your life sucks, try Super Life! Now at your local musty arcade.
Love this! Criminally underrated creator here.
Took my wonky witch model from last October and turned her into a platformer protagonist!
Just pacing around, waiting for October.
pls don’t look at me ~
BEEG LEG
little leg.
A wonky elephant on a wonky rampage!
Being able to knock around objects in the scene is one of the top benefits of a physics-based-animation system like this. Obstacles also naturally impede motion, so creatures getting stuck or stumbling as they push stuff around is a big bonus.