WONKTOBER #10 - Someone’s got toes! Ended up being important for making sure his feet point the right way while his legs do their thing. Now his dance skills are even more wonky.
WONKTOBER #10 - Someone’s got toes! Ended up being important for making sure his feet point the right way while his legs do their thing. Now his dance skills are even more wonky.
WONKTOBER #9ish? This bird knows how to party!
I realized my previous movement system was breaking all sorts of physics rules that inevitably caused major problems (i.e. constantly exploding). So this neat fellow now moves using joint torques. I built a little script just to point his limbs in a given direction, already pretty amusing tbh.
WONKTOBER Day #4. Just trying to relax.
Physically interacting with the creature is a big part of this project. This is one of the lucky few times where yanking him around didn’t cause him to immediately explode 😔
WONKTOBER Day #2. Got some complicated emotions.
(Dev note: been working on UI all day, luckily I had some juicy assets set aside from another project. It’s important for a wonk to be able to feel every emotion. Every emotion that can be shown as an emoji that is 🍆)
WONKTOBER Day #1. Feeling like dancing.
The past couple years I’ve loved joining in on the #Inktober challenge, but for 2018 I’m going to try something new.
I’ve always been interested in animation, interactive art, and weird creature design. So recently I’ve been trying to combine these, building computer generated animals and a system to bring them to life in a virtual scene.
Since they’re super wonky, I’ve taken to calling them wonks. To embrace the creative spirit this month brings I’m going to post 31 daily wonks as they keep improving. Eventually they’ll be a thing, I promise 🎃