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35 posts tagged game dev
3

maximumwonk:

WONTOBER #11 - a Wonkephant.  

Need several creatures to represent multiple body shapes and leg counts.  Hopefully this’ll help me craft a balance and walking scheme that works with lots of different animals.  More to come!

maximumwonk:

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WONKTOBER Day #8. A little more concept art. Trying to design a motif for the wonks’ appearance that allows each one to look unique while sharing a number of variable traits.

maximumwonk:

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WONKTOBER Day #7. A little concept art. Since we’re designing the project for mobile, it’s fun playing with more vertical environments.

maximumwonk:

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WONKTOBER Day #6. Early prototypes of the walking system. Wonks come in many shapes.

maximumwonk:

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WONKTOBER Day #5. A one eyed wonk with his ball.

maximumwonk:

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WONKTOBER Day #3. Look at those tippy taps!

Full disclosure, I’m stuck in an airport and this is an old gif. But he’s still a good good boy.

maximumwonk:

WONKTOBER Day #1.  Feeling like dancing.

The past couple years I’ve loved joining in on the #Inktober challenge, but for 2018 I’m going to try something new.  

I’ve always been interested in animation, interactive art, and weird creature design.  So recently I’ve been trying to combine these, building computer generated animals and a system to bring them to life in a virtual scene.

Since they’re super wonky, I’ve taken to calling them wonks.  To embrace the creative spirit this month brings I’m going to post 31 daily wonks as they keep improving.  Eventually they’ll be a thing, I promise 🎃

Follow the updates here if you’re interested!

5

Gifs from a very fun interactive project I’ve been developing.  If you’re in Boston from May 17-19, you might catch a glimpse of it at Together2017!  #tgthr8  

Special thanks to contributing gif artists @yukonbear, @jjjjjjjjjjohn, @daxnorman, and @rotarysignalemitter - their work is amazing and you should look at all of it.  

Also follow @spookmountain, who quite honestly made most of this.

don’t mess with my bug

WORK WORK WORK

long day at the office *-*

2

The office has its first hire!

He looks like some dumpy, middle aged guy who has working there forever.  Porn stache suggests he’d be easy to push off the deep end. 

Office space available.  Unfurnished.

Modeled in Blender and lit with Unity 5.

6

Post Mortem: BlazBlue: Battle Cards

The main reason I haven’t posted much for the past year was that I was working full time on this great project, a very juicy collectible card game based on the popular Japanese fighter series BlazBlue.  

I have a soft spot for CCGs, and as they go BBBC is pretty unique - following the major strategies of the fighting games, you have to order cards by their reach to execute combos.  Your opponent must defend against the onslaught by sacrificing their own cards, or employing special defensive moves that can quickly turn the tides of a match.

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