WONTOBER #11 - a Wonkephant.
Need several creatures to represent multiple body shapes and leg counts. Hopefully this’ll help me craft a balance and walking scheme that works with lots of different animals. More to come!
WONTOBER #11 - a Wonkephant.
Need several creatures to represent multiple body shapes and leg counts. Hopefully this’ll help me craft a balance and walking scheme that works with lots of different animals. More to come!
WONKTOBER Day #1. Feeling like dancing.
The past couple years I’ve loved joining in on the #Inktober challenge, but for 2018 I’m going to try something new.
I’ve always been interested in animation, interactive art, and weird creature design. So recently I’ve been trying to combine these, building computer generated animals and a system to bring them to life in a virtual scene.
Since they’re super wonky, I’ve taken to calling them wonks. To embrace the creative spirit this month brings I’m going to post 31 daily wonks as they keep improving. Eventually they’ll be a thing, I promise 🎃
Gifs from a very fun interactive project I’ve been developing. If you’re in Boston from May 17-19, you might catch a glimpse of it at Together2017! #tgthr8
Special thanks to contributing gif artists @yukonbear, @jjjjjjjjjjohn, @daxnorman, and @rotarysignalemitter - their work is amazing and you should look at all of it.
Also follow @spookmountain, who quite honestly made most of this.
don’t mess with my bug
WORK WORK WORK
long day at the office *-*
The office has its first hire!
He looks like some dumpy, middle aged guy who has working there forever. Porn stache suggests he’d be easy to push off the deep end.
Office space available. Unfurnished.
Modeled in Blender and lit with Unity 5.
Post Mortem: BlazBlue: Battle Cards
The main reason I haven’t posted much for the past year was that I was working full time on this great project, a very juicy collectible card game based on the popular Japanese fighter series BlazBlue.
I have a soft spot for CCGs, and as they go BBBC is pretty unique - following the major strategies of the fighting games, you have to order cards by their reach to execute combos. Your opponent must defend against the onslaught by sacrificing their own cards, or employing special defensive moves that can quickly turn the tides of a match.