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12 posts tagged gamedev

maximumwonk:

A wonky elephant on a wonky rampage!  

Being able to knock around objects in the scene is one of the top benefits of a physics-based-animation system like this.  Obstacles also naturally impede motion, so creatures getting stuck or stumbling as they push stuff around is a big bonus.

maximumwonk:

The wonks have motion!  Running laps to keep that beach bod.

The system uses all physics and inverse kinematics to move the little bird feet, resulting in some wiggly but endearing movement.

maximumwonk:

Mama and bb birds checkin out a snack.  An old gif from my physics/ik experiments I never shared.

maximumwonk:

Look at him go!  Combined my custom IK system with a physics controller, and now my bird son is more fabulous than ever.  

This uses PID controllers to apply torques to all his body parts, which can add a lot of wobbly personality.  Sometimes too much.  But now the model will try to maintain the posture set by their IK system, while being fully, physically responsive.  

maximumwonk:

image

A ~minty green~ hillside, perfect for Wonks.

Had to take a minute to reign in dev goals, but now our wonky friends have a new home.

3

maximumwonk:

WONKTOBER #10 - Someone’s got toes!  Ended up being important for making sure his feet point the right way while his legs do their thing.  Now his dance skills are even more wonky.

4

maximumwonk:

WONKTOBER #9ish?  This bird knows how to party!

I realized my previous movement system was breaking all sorts of physics rules that inevitably caused major problems (i.e. constantly exploding).  So this neat fellow now moves using joint torques.  I built a little script just to point his limbs in a given direction, already pretty amusing tbh.  

maximumwonk:

WONKTOBER Day #2.  Got some complicated emotions.  

(Dev note:  been working on UI all day, luckily I had some juicy assets set aside from another project.  It’s important for a wonk to be able to feel every emotion.  Every emotion that can be shown as an emoji that is 🍆)

Continue? Another sketchbook mockup for some weird game thing.

Finished sketchbook page, trying to visually develop a thing. Can you tell what color markers I like?

The horrible giant! Don’t get caught!

Some concept art, such as it is.

Trapped!

Always inspired by terrariums and other self-contained spaces. Would love to develop a game with this style someday…

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